![]() ![]() ![]() All three widely available versions are literally original, official game files supplied by Bethesda & running through DOSBox no additional work was done for any of them.and, apparently, even less work was done for the recent Steam release (though I guess people could've been wrong about that). JMayer70: Which is exactly what I was doing, except the weapon would not swing! And what about the stuttering sfx? Can you actually help with these "issues" or not? To rephrase a point Greywolf1 made: the GOG version's not a port. There you can enable the "click to fight" setting, which lets you attack by a mouse-click. You could install Daggerfall Unity and link it with the GOG version (or with DaggerfallSetup). You may or may not like weapon swinging in Daggerfall, but this is the way it was designed and implemented by the developers, and it's not an issue of the GOG version. Drag your mouse across the pad continuously from right to left (or up and down) and back a couple of times - does your weapon still not swing? With some practise, the swinging system works well. ![]() It may also happen that the weapon doesn't react when you move the mouse briefly and then stop. The weapon doesn't react when you move the mouse a little bit only (there may be a way to change mouse sensitivity, but not in Daggerfall, to my knowledge). You may also try to install DaggerfallSetup and test weapon swinging there (shouldn't make a difference, but it's always better to make sure).Īnd please describe how you move your mouse across the pad. It would be useful to know your PC configuration, and if you are playing Daggerfall (GOG version) without modifying the configuration (of DOSBox, for example). You may search the internet for something like "daggerfall weapon swing". I remember having read something about the weapon swing issue in Daggerfall Unity, but not in native Daggerfall. Regarding the sound stutter problem, I don't have it, and I can't help, sorry. ![]()
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